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Even the tiny bits of voice acting sound great. The production values in Castle of Magic are top-notch the 3D graphics look great, despite a few rough edges the background music fits the game well, and the sound effects are cute without being annoying. Unfortunately, the twenty levels simply weren't enough for me.
![castle of magic apk castle of magic apk](http://static.mobyware.org/data/programs/images/Castle-of-Magic_5_programView_138735.jpg)
The boss levels are a nice change of pace, though they were a bit repetitive for my tastes. There are five worlds, each of which contains three regular levels and one boss level. (You can't be a fish out of water that wouldn't exactly be a boon.) Some powerups, such as the Fatty and Swordfish powerups, are world-specific or even location-specific. Not only can your arrows fly farther, but they also stick to surfaces, meaning that you can use them to scale walls and reach previously out-of-bounds areas. Other powerups are more creative, such as the Hunter powerup (the hero bellows "Robin Hood!" upon getting it) which gives you a bow. One thing that deserves mention is the neat array of powerups available in Castle of Magic after all, who wants to remain a boring, basic wizard for long? Snagging a lightning bolt, the most basic of powerups, gives your spells extra power and range. The difficult curve is such that young kids will be able to get the hang of it easily, but even for gamers like myself, it's challenging enough to keep you engaged. You can even get the special Swordfish powerup while submerged! The levels in Castle of Magic are always changing, and better yet, they're actually difficult, at least if you're planning to explore. My favorite example is the Pirate world, in which plummeting off of a ship doesn't yield death, but instead opens up an entirely new, underwater area ripe for exploring. There are all of the typical floating platforms, vanishing clouds, and hidden gems present here, but finding all of the goodies can be a real challenge, and all is not as it appears. If only we had a real D-pad!Įach level consists of a basic aim-starting at point A, make it to point B-but what differentiates Castle of Magic is the creativity packed into each level. The controls occasionally feel unresponsive, but for the most part I thought that they worked well. If you're standing by a doorway to a hidden level area, a Door button appears if you're a Swordfish, you can't fire spells, but you can use a torpedo-like head-on attack. As a normal wizard, you only have two buttons however, power-ups and special circumstances alter the options available. A virtual D-pad controls movement (you can also duck and ground-pound) and the buttons on the right control special actions like jumping and firing spells. The controls follow a well-tested scheme. Castle of Magic is a 2D platformer with 3D graphics, and it has all of the best genre standbys: simple controls, a plethora of powerups, and creative levels that urge you to explore. Okay, so it's nothing overly original, but it does allow for a light-hearted plot that quickly gets pushed aside by the gameplay. Fortunately, our hero has grabbed Nestafax's spare hat and is now a magician himself. They discover a treasure chest on the beach, and it opens a portal to a magical world.where Jenny gets kidnapped by a nefarious magician by the name of Nestafax. The hero has broken his video console, and as a result has ventured into (gasp!) the outside world, along with his friend Jenny. Castle of Magic by Gameloft is a delightful, creative romp through five lushly detailed worlds that will have old-school platformer fans drooling.